
I’m Tianying, a UX/UI designer focused on complex and evolving systems, where users need to learn quickly, make decisions, and stay oriented under pressure.
My work includes player-facing experiences for Teamfight Tactics and Call of Duty: Mobile, as well as QFit, a research tool developed with a Northwestern physics group. I specialize in making layered systems easier to read, navigate, and use: whether players are planning a team comp, engaging with progression systems, or researchers are experimenting with datasets.