Teamfight Tactics (TFT) is a strategy game with over 30M monthly active players, where players must make fast, high-stakes decisions under uncertainty. As part of the Team Planner redesign, I helped evolve the feature from a lightweight tool into a decision-support system used by players across all skill levels.
Responsibilities
I craft UX/UI experiences end-to-end, from research and wireframes to high-fidelity user flows, prototypes, and in-engine implementation. Collaborating with game design, production, engineering, QA, and fellow UX/UI teammates, I drive concepts into deliverables.


























