Teamfight Tactics (TFT) is a strategy game with over 30M monthly active players, where players must make fast, high-stakes decisions under uncertainty. As part of the Team Planner redesign, I helped evolve the feature from a lightweight tool into a decision-support system used by players across all skill levels.
Responsibilities
I designed and refined UX/UI experiences across flow charts, wireframes, high-fidelity user flows, figma prototypes, and in-engine implementation. Partnering with game design, production, engineering, QA, and other UX/UI designers, I helped translate feature goals into shippable player-facing experiences.



























